EscalateAction
Emits call.escalated; the Call continues.
An object with 3 fields.
Fields
reasonstringrequiredA snake_case reason, emitted once per Turn.
severityone of "low", "normal", "high"normal when omitted.type"escalate"requiredEmits call.escalated; the Call continues.
An object with 3 fields.
reasonstringrequiredseverityone of "low", "normal", "high"normal when omitted.type"escalate"required