ResumeMergeSettings
Keep a caller's sentence in one Turn when the caller pauses after its first clause. When the caller speaks again within window_ms after the turn ended, before the Agent's reply has played any audio, the Agent drops that reply, adds the new words to the same Turn and answers the whole sentence. Speech after the reply has started playing is an interruption. Defaults: on, 900 ms (a target).
An object with 2 fields.
Fields
enabledbooleanWhether caller speech that begins within
window_ms after a turn decision, before the Agent's reply has played its first audio, cancels that reply and joins the same caller Turn. false turns the rule off entirely, so such speech becomes a Turn of its own; true when omitted.window_msintegerHow long after a turn decision the caller's new speech still joins the same Turn, in milliseconds, as long as the Agent's reply has not started playing; 0 merges nothing. 0 to 2,000; 900 when omitted (a target).